Experience 2042
ROLE
Illustrator / Animator / Researcher
DESCRIPTION
This film investigates the commodification of humans under the experience economy, and how to return experience to its purest form – without the overarching influence of the entertainment and product industry.
YEAR
2023
SOFTWARE
Blender / After Effects / Illustrator
Risograph / Research
Design Dossier
People have long used leisure and experiences to help them escape from the pressure of everyday life.
However, with goods and services being at their peak of commodification, our post-industrial society is moving away from the physical production of material goods to the harnessing of lived experience as a primary economic value.
As we become more and more spoiled by the progression of physical goods, we seek experiences and dramatic interaction as a new life pursuit.
their intangible narratives.




FINAL FILM
